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Augmented Reality Game

An experience on the Samsung Gear VR platform with an augmented reality application utilizing custom animation and 3-D models. In addition to the program, we designed play mats, branding, and a set of 31 playing cards. Each card includes an AR code (visual marker) that triggers nutritional data and a 3-D model augmented by the program to represent that particular food choice and serving size.

The Food for Thought AR Experience includes a VR headset pre-loaded with the activity, a set of 31 custom cards, and play mat for each participant or small team. There are six groups of cards (five food groups : vegetable, fruit, dairy, grain, protein with the addition of a treat group) color coded to match the lunch tray sections on the play mat. Students are instructed to create a meal by placing one food of each color group on the corresponding places on the lunch tray.

As students look at their tray with the headset on, 3-D models of their selected foods appear as holograms hovering above their play mat. In addition to seeing their own setting around them and the 3-D models populating the screen, an overlay heads up display appears on screen indicating whether or not they are going over the recommended amount of calories, fat, or sugar per meal (depending on which of the three scenarios they are playing). An animated emoji reacts to their choices, encouraging students to try different food combinations until they achieve a winning scenario which ends with a screen outlining the food choices they made with nutrition facts to reinforce what they have learned.

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